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      <description>Garfield Zhu&#39;s rambling notes.</description>
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    <guid>https://alohayo.me/zh-CN/blog/any-silver-bullet-in-agent</guid>
    <title>Agent会有银弹吗</title>
    <link>https://alohayo.me/zh-CN/blog/any-silver-bullet-in-agent</link>
    <description>我在想，Agent 能替工程师接走多少重复活儿，又有哪些判断仍得由人做。</description>
    <pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>LLM</category><category>Agent</category><category>AI</category><category>Harness</category><category>philosophy</category>
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    <guid>https://alohayo.me/zh-CN/blog/ai-era-program-language</guid>
    <title>从TypeScript看出去：AI时代的编程语言趋势</title>
    <link>https://alohayo.me/zh-CN/blog/ai-era-program-language</link>
    <description>编程语言有新有旧，有静态有动态，有编译型有解释型，有过程式也有函数式，但唯独谁优谁劣是没法断言的。在大Coding Agent时代，编程语言本身似乎不再只需要受程序员欢迎了，更受大模型青睐的和更被Agent需要语言正逐渐接过传统语言的话语权...</description>
    <pubDate>Sun, 16 Aug 2026 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>Program</category><category>TypeScript</category><category>Agent</category><category>tsc</category><category>Rust</category><category>JavaScript</category><category>AI</category><category>LLM</category><category>Harness</category>
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    <guid>https://alohayo.me/zh-CN/blog/duckdb-in-browser-2026</guid>
    <title>DuckDB-Wasm：把分析引擎带进浏览器</title>
    <link>https://alohayo.me/zh-CN/blog/duckdb-in-browser-2026</link>
    <description>DuckDB 是嵌入式分析引擎，DuckDB-Wasm 则把它搬进浏览器。本文从架构和使用场景出发，看看它如何和 Parquet 共享数据、如何做本地分析，以及为什么它也适合 Web BI 和游戏数据。</description>
    <pubDate>Sat, 25 Jul 2026 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>DuckDB</category><category>WASM</category><category>Parquet</category><category>Database</category><category>Frontend</category><category>BI</category><category>SQL</category>
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  <item>
    <guid>https://alohayo.me/zh-CN/blog/harness-on-fire</guid>
    <title>Harness 火了——我对 oh-my-openagent 的简单看法</title>
    <link>https://alohayo.me/zh-CN/blog/harness-on-fire</link>
    <description>模型是护城河，Harness 是桥梁。一次格式变更让 Grok 在不改变模型的情况下从 6.7% 提升到 68.3%。让我解释为什么这件事既令人兴奋，也可能让人恐惧。</description>
    <pubDate>Sun, 05 Apr 2026 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>AI</category><category>Agent</category><category>Harness</category><category>LLM</category><category>oh-my-openagent</category><category>OpenCode</category>
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    <guid>https://alohayo.me/zh-CN/blog/auth-in-web-server-4</guid>
    <title>Web 中的身份认证 4——CSRF</title>
    <link>https://alohayo.me/zh-CN/blog/auth-in-web-server-4</link>
    <description>一系列关于 Web 服务器身份认证关键要点的文章。本文聚焦于 CSRF。</description>
    <pubDate>Mon, 03 Feb 2025 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>Web Server</category><category>CSRF</category><category>security</category><category>Web</category><category>token</category><category>auth</category><category>Learning</category>
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    <guid>https://alohayo.me/zh-CN/blog/auth-in-web-server-2</guid>
    <title>Web 中的身份认证 2——密码认证</title>
    <link>https://alohayo.me/zh-CN/blog/auth-in-web-server-2</link>
    <description>一系列关于 Web 服务器身份认证关键要点的文章。本文聚焦于密码相关问题。</description>
    <pubDate>Thu, 23 Jan 2025 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>Web Server</category><category>auth</category><category>Web</category><category>password</category><category>security</category><category>Learning</category>
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    <guid>https://alohayo.me/zh-CN/blog/webgpu</guid>
    <title>浏览器里的 WebAssembly 小实验</title>
    <link>https://alohayo.me/zh-CN/blog/webgpu</link>
    <description>在浏览器里编辑一小段 WAT，将它作为 WebAssembly 运行，再把结果显示在三角形上。</description>
    <pubDate>Fri, 12 Jul 2024 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>webgpu</category><category>web</category><category>wasm</category><category>Rust</category><category>Graphics</category><category>WGSL</category><category>Frontend</category><category>LEARNINGS</category>
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    <guid>https://alohayo.me/zh-CN/blog/auth-in-web-server-1</guid>
    <title>Web 中的身份认证 1——会话与令牌</title>
    <link>https://alohayo.me/zh-CN/blog/auth-in-web-server-1</link>
    <description>一系列关于 Web 服务器身份认证关键要点的文章。本文聚焦于令牌和会话。</description>
    <pubDate>Wed, 22 May 2024 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>Web Server</category><category>auth</category><category>Web</category><category>token</category><category>session</category><category>security</category><category>SQL</category><category>Learning</category>
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    <guid>https://alohayo.me/zh-CN/blog/gpu</guid>
    <title>GPU 基础</title>
    <link>https://alohayo.me/zh-CN/blog/gpu</link>
    <description>正如上一篇关于 Nvidia 的文章所述，GPU 是 AI 新时代的基础设施。本文讨论 GPU 是什么，以及它在现代计算机中的工作方式。</description>
    <pubDate>Fri, 13 Oct 2023 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>GPU</category><category>Nvidia</category><category>graphics</category><category>CUDA</category><category>hardware</category><category>python</category><category>cpp</category><category>display</category>
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    <guid>https://alohayo.me/zh-CN/blog/nvidia</guid>
    <title>Nvidia 的故事</title>
    <link>https://alohayo.me/zh-CN/blog/nvidia</link>
    <description>随着 AI 浪潮到来，Nvidia 从小众的游戏硬件领域跃升至半导体行业巅峰，甚至超越 Intel 曾经达到的高度。让我们看看它是如何走到今天的。</description>
    <pubDate>Wed, 11 Oct 2023 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>Nvidia</category><category>GPU</category><category>graphics</category><category>bussiness</category><category>story</category>
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    <guid>https://alohayo.me/zh-CN/blog/wasm-game-of-life</guid>
    <title>WASM 快速导览</title>
    <link>https://alohayo.me/zh-CN/blog/wasm-game-of-life</link>
    <description>关于 WASM、Rust、前端和生命游戏互动演示的一些笔记。</description>
    <pubDate>Tue, 20 Apr 2021 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>Rust</category><category>wasm</category><category>Web</category><category>Frontend</category><category>LEARNINGS</category>
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  <item>
    <guid>https://alohayo.me/zh-CN/blog/rust-tricks</guid>
    <title>Rust tricks</title>
    <link>https://alohayo.me/zh-CN/blog/rust-tricks</link>
    <description>学习 Rust 实践中掌握的一些技巧。</description>
    <pubDate>Tue, 19 Jan 2021 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>Rust</category><category>Program</category><category>Tricks</category><category>Learning</category><category>Type theory</category>
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  <item>
    <guid>https://alohayo.me/zh-CN/blog/color-science</guid>
    <title>色彩科学 101</title>
    <link>https://alohayo.me/zh-CN/blog/color-science</link>
    <description>你真的了解什么是颜色吗？知道计算机如何处理颜色、显示器如何工作吗？让我们一起讨论计算机如何计算并显示颜色。</description>
    <pubDate>Mon, 07 Dec 2020 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>graphics</category><category>color</category><category>vision</category><category>display</category><category>screen</category>
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  <item>
    <guid>https://alohayo.me/zh-CN/blog/service-worker</guid>
    <title>Service Worker——构建现代 PWA</title>
    <link>https://alohayo.me/zh-CN/blog/service-worker</link>
    <description>现代浏览器中的 Service Worker 知识，用于构建渐进式 Web 应用。</description>
    <pubDate>Mon, 25 May 2020 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>Service Worker</category><category>PWA</category><category>Web</category><category>frontend</category><category>w3c</category><category>Program</category><category>Learning</category>
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  <item>
    <guid>https://alohayo.me/zh-CN/blog/graphics-basic</guid>
    <title>计算机图形学中的变换与光栅化</title>
    <link>https://alohayo.me/zh-CN/blog/graphics-basic</link>
    <description>介绍计算机图形学基础：几何变换与光栅化。</description>
    <pubDate>Sun, 23 Feb 2020 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>graphics</category><category>rasterization</category><category>transformation</category><category>display</category><category>geometry</category><category>math</category>
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  <item>
    <guid>https://alohayo.me/zh-CN/blog/fp-ts</guid>
    <title>使用 TypeScript 进行函数式编程</title>
    <link>https://alohayo.me/zh-CN/blog/fp-ts</link>
    <description>函数式编程是一种声明式范式，借助数学理论和类型系统，以纯函数模块化地构建程序。使用 TypeScript 练习函数式编程简单而有趣。</description>
    <pubDate>Fri, 08 Nov 2019 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>Functional</category><category>Program</category><category>TypeScript</category><category>Tricks</category><category>Learning</category><category>Type theory</category>
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    <guid>https://alohayo.me/zh-CN/blog/typescript-tricks</guid>
    <title>TypeScript 类型系统技巧</title>
    <link>https://alohayo.me/zh-CN/blog/typescript-tricks</link>
    <description>TypeScript 拥有非常强大的类型系统。掌握类型工具可以提升编码能力，构建更可靠的应用。</description>
    <pubDate>Sat, 16 Mar 2019 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>TypeScript</category><category>Program</category><category>Tricks</category><category>Learning</category><category>Type theory</category>
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  <item>
    <guid>https://alohayo.me/zh-CN/blog/frontend-rendering-tricks</guid>
    <title>前端渲染优化技巧</title>
    <link>https://alohayo.me/zh-CN/blog/frontend-rendering-tricks</link>
    <description>理解渲染原理有助于优化网页渲染，包括 DOM 与 WebGL。</description>
    <pubDate>Sat, 16 Jun 2018 00:00:00 GMT</pubDate>
    <author>ping@alohayo.me (Garfield Zhu)</author>
    <category>frontend</category><category>Web</category><category>tricks</category><category>browser</category><category>TypeScript</category><category>JavaScript</category><category>React</category>
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